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Official Unity package that abstracts XR hardware and provides ready‑to‑use interaction components for VR/AR projects.
Epic's high‑performance engine with built‑in VR templates, motion controller support, and Blueprint visual scripting.
#4 OpenXR
Open, royalty‑free standard by the Khronos Group that unifies VR/AR APIs across devices and platforms.
#5 SteamVR
Valve's cross‑platform runtime and SDK supporting HTC Vive, Valve Index, Oculus, and Windows Mixed Reality headsets.
#6 Oculus SDK
Official SDK for Oculus Rift, Quest, and Go, offering native rendering, input, and performance tools.
Comprehensive SDK for HTC Vive and Vive Cosmos, providing hand‑tracking, eye‑tracking, and controller APIs.
Open‑source toolkit for Unity and Unreal that simplifies development for HoloLens, Windows Mixed Reality, and other XR devices.
#9 Godot XR
Godot Engine’s built‑in XR support with OpenXR integration, offering a lightweight, open‑source alternative.
Community‑driven, open‑source toolkit for Unity that adds interaction, locomotion, and UI components.
#11 A‑Frame
Web framework for building VR experiences using HTML‑like markup; runs on WebXR‑compatible browsers.
#12 Babylon.js
Powerful WebGL engine with full WebXR support for creating browser‑based VR and AR scenes.
#13 Mozilla Hubs
Open‑source social VR platform that runs in browsers via WebXR; developers can host custom rooms and assets.
#14 WebXR Device API
W3C standard JavaScript API that enables VR/AR experiences directly in web browsers without plugins.
#15 Varjo SDK
High‑fidelity SDK for Varjo’s professional‑grade XR headsets, offering eye‑tracking and ultra‑high resolution rendering.
#16 Pico SDK
Official development kit for Pico Neo and Pico 4 headsets, supporting Unity, Unreal, and native Android.
Cloud‑based authoring tool for building VR/AR scenes; still usable for quick prototypes despite reduced focus.
#18 CryEngine VR
CryEngine’s VR module provides high‑performance rendering and native support for major headsets.
#19 High Fidelity
Open‑source platform for large‑scale, low‑latency social VR, with SDKs for Unity and native development.
#20 JanusWeb
Web‑based multi‑user VR environment built on WebGL and WebXR, allowing custom scene scripting.
Primarily an AR SDK, Vuforia also supports VR experiences through Unity integration and marker‑based tracking.