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Comprehensive XR integration for Unity, supporting multiple headsets, hand tracking, and mixed‑reality features via a unified API.
High‑fidelity VR development with Blueprint visual scripting, native support for Oculus, SteamVR, and OpenXR.
Official SDK for Meta Quest devices, offering hand‑tracking, Passthrough API, and performance‑optimized rendering.
#5 SteamVR
Valve’s cross‑platform VR runtime supporting HTC Vive, Valve Index, and many Windows Mixed Reality headsets.
#6 OpenXR
Open, royalty‑free standard API for VR/AR devices, enabling a single codebase to run on multiple hardware platforms.
Open‑source toolkit for Unity that simplifies interaction, locomotion, and UI in VR experiences.
#8 HTC Wave SDK
SDK for HTC Vive Focus series, providing hand‑tracking, eye‑tracking, and spatial audio APIs.
Cross‑platform toolkit for Unity and Unreal that supports HoloLens, Windows Mixed Reality, and other headsets.
Lightweight SDK for building simple VR experiences on Android and iOS using Cardboard‑compatible viewers.
#11 WebXR API
Web‑based standard that enables VR and AR experiences directly in browsers without additional plugins.
#12 Magic Leap SDK
SDK for Magic Leap devices, offering spatial computing, hand‑tracking, and eye‑tracking capabilities.
Apple’s framework for building immersive AR/VR experiences on iOS and Vision Pro, featuring scene reconstruction and body tracking.
Google’s platform for building AR/VR on Android, supporting depth sensing, environmental HDR, and cross‑device deployment.
#15 Godot Engine XR
Open‑source game engine with built‑in XR support, offering a lightweight alternative for VR development.
#16 CryEngine VR
High‑performance engine with VR extensions, suitable for photorealistic simulations and games.
Web‑based VR/AR authoring tool that lets creators build interactive scenes without deep coding.
SDK focused on large‑scale AR experiences but includes VR‑compatible modules for spatial mapping.
#19 OpenVR
Valve’s open source runtime that powers SteamVR, providing device‑agnostic access to VR hardware.
#20 Pimax SDK
SDK for Pimax high‑resolution headsets, offering wide FOV support and advanced tracking features.
#21 Varjo SDK
Professional‑grade SDK for Varjo XR‑3 and VR‑3 headsets, delivering human‑eye resolution and precise eye‑tracking.