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Official Unity package that offers a component‑based system for common VR/AR interactions, locomotion, and UI handling.
Comprehensive SDK from Meta for Oculus Rift, Quest, and Quest 2, including hand‑tracking, avatar, and performance utilities.
Valve’s official Unity plugin supporting HTC Vive, Valve Index, and other OpenVR devices with robust input and tracking systems.
Microsoft’s open‑source toolkit for HoloLens, Windows Mixed Reality, and other XR platforms, offering spatial awareness, hand‑tracking, and UI utilities.
Unity’s implementation of the OpenXR standard, enabling cross‑platform VR development with a single API.
Built‑in VR template in Unreal Engine 5 that provides motion controller support, teleportation, and interaction blueprints.
A feature‑rich community plugin for Unreal Engine adding advanced locomotion, hand‑interaction, and networking for VR.
Official Godot add‑on delivering XR node hierarchy, hand tracking, and interaction helpers for OpenXR‑compatible headsets.
#10 Godot OpenXR
OpenXR runtime integration for Godot, enabling cross‑platform VR support with minimal setup.
CryEngine’s VR toolkit offering high‑fidelity rendering, motion controller support, and teleport/locomotion systems.
Web‑based visual authoring tool for creating interactive 3D and VR scenes that run in browsers via WebXR.
#13 Mozilla Hubs
Open‑source WebVR platform for shared virtual rooms; developers can extend it with custom scenes and interactions.
#14 A‑Frame
Web framework built on top of three.js that simplifies creation of VR experiences using HTML‑like markup.
#15 Three.js WebXR
Three.js library includes WebXR support, enabling developers to build custom WebVR experiences with JavaScript.
#16 PlayCanvas VR
Cloud‑based game engine with built‑in WebVR/WebXR support, allowing rapid prototyping of VR scenes directly in the browser.
#17 JanusWeb
Open‑source WebVR engine for multi‑user 3D spaces, supporting custom scripting and networking.
#18 High Fidelity
Open‑source, high‑performance platform for building shared VR worlds with spatial audio and avatar systems.
#19 VRChat SDK
Toolkit for creating social VR worlds and avatars that run on the VRChat platform, supporting Unity‑based workflows.
#20 NeosVR SDK
Powerful, node‑based development environment for building interactive VR experiences within the Neos platform.
#21 OpenVR-Unity
Community‑maintained Unity bindings for Valve’s OpenVR API, offering low‑level access to headset and controller data.