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Three.js (VR Extensions)

Open Source

A powerful JavaScript 3D library with VR extensions for immersive web experiences.

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4.7 Editor Rating
Vetted Score
4.7 / 5.0

Earns a high score for its flexibility, robust VR capabilities, cross‑platform web support, and strong community backing.

Key Features
WebGL Rendering Engine

High-performance real-time 3D rendering directly in the browser using WebGL.

VR & AR Support via WebXR

Built‑in modules enable immersive VR and AR experiences with headset and mobile device compatibility.

Extensive Documentation & Community

Comprehensive examples, tutorials, and a vibrant community accelerate development.

Frequently Asked Questions

Yes, Three.js is released under the MIT license, allowing free use in both personal and commercial applications.

All modern browsers with WebXR support—including Chrome, Edge, Firefox, and Safari—can run Three.js VR extensions.

While you can prototype on standard devices, testing on VR headsets (e.g., Oculus Quest, HTC Vive) provides the most accurate experience.
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Specifications
Pricing Model Completely free and open source under the MIT license; no paid or enterprise tiers.
Supported Platforms
Web browsers (Chrome, Firefox, Edge, Safari) on desktopWeb browsers on mobile (iOS, Android)
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