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#2 Babylon.js
Feature‑rich 3‑D engine with first‑class WebXR support, physics, PBR materials, and a visual scene editor.
#3 A‑Frame
Declarative HTML‑based framework built on top of Three.js that simplifies VR scene creation and integrates seamlessly with WebXR.
#4 PlayCanvas
Cloud‑based game engine with a visual editor, real‑time collaboration, and built‑in VR/WebXR capabilities.
#5 Verge3D
WebGL/VR authoring toolkit for Blender, 3ds Max, and Maya that exports interactive VR scenes without coding.
#6 ViroReact
React‑native library for building cross‑platform AR/VR experiences, leveraging the Viro platform and WebXR.
Facebook’s React‑based framework for creating 360° and VR experiences using familiar React components.
Low‑level browser API that provides direct access to VR/AR hardware; can be used with any rendering library.
#9 CesiumJS
Geospatial 3‑D globe engine with VR mode and WebXR support, ideal for large‑scale earth visualizations.
#10 X3DOM
Declarative HTML5 framework for integrating X3D content directly into web pages, with optional VR extensions.
#11 WhitestormJS
Modular 3‑D engine built on top of Three.js that adds a higher‑level API and native WebXR support.
#12 OSG.js
Port of the OpenSceneGraph C++ engine to JavaScript, offering VR support through WebXR and a scene‑graph architecture.
AWS‑hosted visual authoring tool for building VR/AR scenes that can be exported as WebGL/WebXR experiences.
Lightweight web component for rendering glTF models with optional AR/VR mode via WebXR.
Embeddable 3‑D viewer with VR mode; developers can control the scene via a JavaScript API.
#16 Blend4Web
Open‑source framework for creating interactive 3‑D web content from Blender, includes VR/WebXR support.
#17 Cocos Creator
Game development suite with a JavaScript engine and experimental WebXR/VR modules.
Open‑source game engine that can export to WebGL with experimental WebXR/VR support via plugins.
Unity’s WebGL build pipeline combined with community WebXR exporters enables VR experiences in browsers.
Runs high‑fidelity Unreal scenes on a server and streams them to browsers; VR can be accessed via WebXR clients.
Commercial platform that adds AR/VR capabilities to any web page, with a JavaScript SDK and WebXR fallback.